Setup reference

A quick inventory for setting up a league game. Base-game counts reproduce the reference from the former league site.

League rules

Base game inventory

3–4 players

Hexes

Wheat
4
Wood
4
Sheep
4
Brick
3
Ore
3
Desert
1

Specific ports

Wheat 2:1
1
Wood 2:1
1
Brick 2:1
1
Ore 2:1
1
Sheep 2:1
1
3:1
3

Hex numbers

2 and 12
1
3, 4, 5, 6, 8, 9, 10 and 11
2

Development cards

Knights
14
Victory points
5
Monopoly
2
Road building
2
Year of plenty
2

Player pieces, per colour

Settlements
5
Cities
4
Roads
15

Port totals

2:1
5
3:1
3

5–6 players

Hexes

Wheat
6
Wood
6
Sheep
6
Brick
5
Ore
5
Desert
2

Specific ports

Wheat 2:1
1
Wood 2:1
1
Brick 2:1
1
Ore 2:1
1
Sheep 2:1
2
3:1
5

Hex numbers

2 and 12
2
3, 4, 5, 6, 8, 9, 10 and 11
3

Development cards

Knights
21
Victory points
5
Monopoly
3
Road building
3
Year of plenty
3

Player pieces, per colour

Settlements
5
Cities
4
Roads
15

Port totals

2:1
6 (including 2 sheep)
3:1
5

Cities & Knights progress cards

Cities & Knights replaces the base development-card deck with 54 progress cards: 18 in each colour.

Science · green18 cards

Progress cardCount
Alchemist2
Crane2
Engineer1
Inventor2
Irrigation2
Medicine2
Mining2
Printer1
Road building2
Smith2

Trade · yellow18 cards

Progress cardCount
Commercial harbor2
Master merchant2
Merchant6
Merchant fleet2
Resource monopoly4
Trade monopoly2

Politics · blue18 cards

Progress cardCount
Bishop2
Constitution1
Deserter2
Diplomat2
Intrigue2
Saboteur2
Spy3
Warlord2
Wedding2