Setup reference
A quick inventory for setting up a league game. Base-game counts reproduce the reference from the former league site.
League rules
- Regular-season game and table placements are determined by a card draw.
- If either die lands non-flat or across multiple surfaces, reroll both dice.
Base game inventory
3–4 players
Hexes
- Wheat
- 4
- Wood
- 4
- Sheep
- 4
- Brick
- 3
- Ore
- 3
- Desert
- 1
Specific ports
- Wheat 2:1
- 1
- Wood 2:1
- 1
- Brick 2:1
- 1
- Ore 2:1
- 1
- Sheep 2:1
- 1
- 3:1
- 3
Hex numbers
- 2 and 12
- 1
- 3, 4, 5, 6, 8, 9, 10 and 11
- 2
Development cards
- Knights
- 14
- Victory points
- 5
- Monopoly
- 2
- Road building
- 2
- Year of plenty
- 2
Player pieces, per colour
- Settlements
- 5
- Cities
- 4
- Roads
- 15
Port totals
- 2:1
- 5
- 3:1
- 3
5–6 players
Hexes
- Wheat
- 6
- Wood
- 6
- Sheep
- 6
- Brick
- 5
- Ore
- 5
- Desert
- 2
Specific ports
- Wheat 2:1
- 1
- Wood 2:1
- 1
- Brick 2:1
- 1
- Ore 2:1
- 1
- Sheep 2:1
- 2
- 3:1
- 5
Hex numbers
- 2 and 12
- 2
- 3, 4, 5, 6, 8, 9, 10 and 11
- 3
Development cards
- Knights
- 21
- Victory points
- 5
- Monopoly
- 3
- Road building
- 3
- Year of plenty
- 3
Player pieces, per colour
- Settlements
- 5
- Cities
- 4
- Roads
- 15
Port totals
- 2:1
- 6 (including 2 sheep)
- 3:1
- 5
Cities & Knights progress cards
Cities & Knights replaces the base development-card deck with 54 progress cards: 18 in each colour.
Science · green18 cards
| Progress card | Count |
|---|
| Alchemist | 2 |
| Crane | 2 |
| Engineer | 1 |
| Inventor | 2 |
| Irrigation | 2 |
| Medicine | 2 |
| Mining | 2 |
| Printer | 1 |
| Road building | 2 |
| Smith | 2 |
Trade · yellow18 cards
| Progress card | Count |
|---|
| Commercial harbor | 2 |
| Master merchant | 2 |
| Merchant | 6 |
| Merchant fleet | 2 |
| Resource monopoly | 4 |
| Trade monopoly | 2 |
Politics · blue18 cards
| Progress card | Count |
|---|
| Bishop | 2 |
| Constitution | 1 |
| Deserter | 2 |
| Diplomat | 2 |
| Intrigue | 2 |
| Saboteur | 2 |
| Spy | 3 |
| Warlord | 2 |
| Wedding | 2 |